#include "Texture.h"


Texture::Texture(void)
{
}


Texture::~Texture(void)
{
}

HRESULT Texture::CreateFromFile( const String& fileName, bool multiLevel /*= false*/, D3DCOLOR transparent /*= 0*/ )
{
	return 0;
}

bool Texture::CheckInfoMap( const String& fileName, bool multiLevel, D3DCOLOR transparent )
{
	return true;
}
